Game Calling · Updated 2026-09-29 · 15 min read

Pitch Location Chart (2026): The 9 Strike Zone Locations Explained, and Where to Throw Each Pitch

A pitch location chart splits the strike zone into nine boxes (up, middle, down by in, middle, away), numbered 1 to 9 from the catcher's view. Down and away is the money zone. Save this chart: the numbered grid for righties and lefties, the 13-zone chase chart, how to chart pitches during a game, and the count-by-count location strategy that turns a thrower into a pitcher.

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In this guide · 17 sections
  1. Helmet headset
  2. The 9-zone grid: every location's job
  3. The pitch location chart, numbered 1 to 9
  4. The 13-zone chart: adding the chase zones
  5. How big is each location? The strike zone in inches
  6. Pitch locator: how to chart pitch locations during a game
  7. Glove side and arm side: the language pitching coaches use
  8. Practice tools that make locations visible
  9. The count-strategy cheat sheet
  10. Why location beats velocity in youth ball
  11. Teaching the grid to young pitchers
  12. The sequencing library: six patterns that win
  13. The pitch × location matrix
  14. The youth umpire reality (call what gets called)
  15. Command drills: making the grid trainable
  16. Reading hitters: stance tells → location plan
  17. FAQ

Key takeaways

  • The strike zone breaks into a 3×3 grid: up/middle/down × in/middle/away, and every location has a specific job.
  • Down-and-away is the money location: the hardest zone for any hitter to drive, and the foundation every sequence is built from.
  • 'In' means inside to THIS batter: locations flip with handedness, which is why calling systems (and MAVTRAX) speak in in/away, not left/right.
  • Middle-middle isn't a location, it's a miss. The grid's center square is where every other zone's mistakes go to die.
  • Location beats velocity at every youth level: a 52-mph fastball down-and-away out-pitches a 58-mph fastball middle-middle, every time.
  • Screenshot the count-strategy table: it's the game-calling cheat sheet for a young catcher or a first-year coach.

Quick answer: a pitch location chart divides the strike zone into nine boxes, three rows (up, middle, down) by three columns (in, middle, away), usually numbered 1 to 9 left to right, top to bottom, from the catcher's point of view. Coaches call a pitch plus a box ("fastball, 9" or "fastball, down and away"), and charters mark where each pitch actually crossed. Four more "chase" zones outside the box make it a 13-zone chart at higher levels.

Ask a youth pitcher what they threw and they'll say "fastball." Ask a good coach and they'll say "fastball, down and away." The location half of the pitch call is where games are actually won. It's why a modest arm with command beats a live arm without it at every level below the pros.

This is a chart we know intimately: the 9-zone location grid below is literally the interface of MAVTRAX, the coach taps a pitch, taps one of these nine spots, and the catcher hears "fastball, down and away" in the helmet speaker. Here's what each zone is for, and the count-based strategy that makes the grid a weapon.

The 9-zone grid: every location's job

The zone, viewed from the catcher's seat (in/away flips with the batter's handedness):

LocationWhat it's forThe risk
Up & inMove the hitter's feet, set up away, the "make them uncomfortable" pitchMiss over the middle = damage
UpChase pitch above the hands, especially with two strikesCatchable velocity gets punished up
Up & awayEscape zone for chase swings; safe waste locationRarely a called strike
InJam the barrel, weak contact off the handsHitters who cheat in feast here
MiddleNothing. This is the miss zone.Everything
AwayThe called-strike workhorse at youth levelDrifts back over the plate when missed in
Down & inGroundball double-play pitch to pull hittersLow-ball hitters golf it
DownChangeups and curveballs live here, swing-over territoryIn the dirt with runners = blocks required
Down & awayThe money zone, hardest location to drive, foundation of every sequenceAlmost none. That's the point.

The pitch location chart, numbered 1 to 9

Here is the standard numbered grid, drawn from the catcher's view with a right-handed hitter standing on the left side of the plate. The most common convention numbers the boxes like a phone keypad:

Inside (to RHH)MiddleAway (to RHH)
Up1: up and in2: up3: up and away
Middle4: in5: middle-middle (the miss)6: away
Down7: down and in8: down9: down and away (money zone)

For a left-handed hitter, the box numbers stay fixed to the plate but the words flip: box 1 becomes up and away, box 3 becomes up and in, box 7 becomes down and away, and box 9 becomes down and in. That's why most coaches (and the MAVTRAX app) call locations in words, "in" and "away" relative to the hitter, rather than box numbers. Words survive a switch hitter; numbers cause cross-ups.

Boxvs right-handed hittervs left-handed hitter
1Up and inUp and away
3Up and awayUp and in
4InAway
6AwayIn
7Down and inDown and away
9Down and awayDown and in

Catcher's view or pitcher's view? Charts for catchers, umpires and broadcast graphics are almost always drawn from behind the plate (catcher's view). Some pitching coaches draw them from the mound. Before you share a chart with a team, write "CATCHER'S VIEW" on it. It prevents a season of confusion.

The 13-zone chart: adding the chase zones

Past about 13U, a 9-box chart isn't enough, because the most important two-strike pitches are outside the zone. Many charting systems add four chase boxes around the grid (numbered 11 to 14 in Statcast's zone chart), one for each corner quadrant:

ZoneWhereTypical use
11Above and inside of the zoneElevated fastball to move feet or get a chase
12Above and outside of the zoneClimbing-the-ladder chase fastball
13Below and inside of the zoneBack-foot breaking ball to an opposite-hand hitter
14Below and outside of the zoneThe two-strike changeup or breaking ball in the dirt

MLB's Statcast also groups locations into four "attack regions": the heart (the middle of the zone), the shadow (the band straddling the edge, where framing happens), the chase region (just off the plate) and the waste region (well out of reach). It's a useful mental model for youth coaches too: call strikes in the shadow, call two-strike pitches in the chase, and never call the heart on purpose. More on the shadow zone in our pitch framing guide.

How big is each location? The strike zone in inches

Home plate is 17 inches wide at every level, from tee-ball to MLB. Split three ways, each column of the grid is about 5.7 inches across, a little under two baseballs wide. And because a pitch counts as a strike if any part of the ball touches the zone, the effective width is about 20 inches (17 inches plus roughly half a ball on each side).

RulebookTop of the zoneBottom of the zone
MLB (Official Baseball Rules)Midpoint between the top of the shoulders and the top of the uniform pantsThe hollow beneath the kneecap
High school (NFHS)The batter's armpitsThe top of the knees
Little LeagueThe batter's armpitsThe top of the knees

Both measured in the batter's natural stance. Wording is paraphrased; check your league's current rulebook. The practical takeaway: a 4-foot-8 10-year-old has a zone only about 18 inches tall, so each row of the grid is roughly 6 inches high. A youth "location" is about the size of the catcher's mitt, which is exactly why "within a glove of the call" is the right bullpen scoring rule.

Pitch locator: how to chart pitch locations during a game

A "pitch locator" or pitch chart is simply a record of where every pitch actually went. It's the most honest development tool in youth baseball, because it replaces "he was wild today" with a map. How to do it by hand:

  1. Print a sheet of small 3 x 3 grids, one grid per batter, drawn from the catcher's view. Label "RHH" or "LHH" above each.
  2. Mark each pitch with its number in the sequence (1, 2, 3...) in the box where it crossed, using a symbol per pitch type: a dot for fastball, a circle for changeup, an X for breaking ball.
  3. Mark the result beside the grid: K, BB, GB, FB, LD, or the called and swinging strikes.
  4. After the game, compare called location with actual location. This is the number that matters: what percentage landed within a glove of the call?
Chart columnWhat to recordWhy it matters
Pitch #1, 2, 3 in the at-batShows sequencing patterns
CalledPitch + location calledThe plan
ActualBox it crossed (or 11 to 14 if out of the zone)Command
ResultBall, called strike, swinging strike, foul, in playWhat worked
CountCount before the pitchCount strategy

Charting by hand needs a dedicated parent. The shortcut: when you call pitches through a pitch-calling app, the "called" column fills itself. MAVTRAX logs every called pitch and location per pitcher for free, so the only thing left to chart is where it actually went.

Glove side and arm side: the language pitching coaches use

Pitching coaches often skip in and away entirely and talk in glove side and arm side, because those terms follow the pitcher, not the hitter. For a right-handed pitcher, glove side is the third-base side of the plate; for a lefty it's the first-base side.

MatchupGlove side isArm side is
RHP vs RHHAwayIn
RHP vs LHHInAway
LHP vs RHHInAway
LHP vs LHHAwayIn

Why it matters: a two-seam fastball runs arm side and a slider breaks glove side, no matter who's hitting. So "two-seamer, arm side down" is the same instruction against every batter, while "two-seamer, down and in" is only true against a same-handed hitter. Teach pitchers glove side and arm side for their own pitches, and let the call to the catcher use in and away.

Practice tools that make locations visible

Location is only trainable when the pitcher can see the target and the result. Three verified-in-stock tools, cheapest first:

The count-strategy cheat sheet

Location by count: the standard game-calling logic in one screenshot:

CountCallWhy
0-0Fastball down & awaySteal strike one where damage can't happen
0-1 / 1-1Work the edges: away, then inExpand off strike one; change the eye level
0-2 / 1-2Chase: up above the hands, or bounce the breaker downNever give a hittable 0-2 pitch: make them earn contact
2-0 / 3-1Fastball at the knees, away halfHitter's counts: compete in the zone, but never middle
3-2Best commanded pitch, down & awayTrust the money zone over the trick pitch
Runner on 3rd, contact playUp & in or upFly balls and pop-ups beat groundballs here

Deeper sequencing logic: how to call a baseball game · which pitches belong at which age.

Why location beats velocity in youth ball

The math youth coaches live by: hitters at every level time the fastball they expect. A pitch 4 mph faster but middle-middle arrives exactly where the barrel already is; a pitch 4 mph slower but down-and-away requires the hitter to do something they can't do yet: cover the outer third with authority. Zone command IS youth pitching velocity.

This is also the whole argument for coach-called games: an adult who can read a hitter's feet and hands picks better locations than a 11-year-old catcher guessing, and with the call going silently from the dugout, the location plan actually survives contact with the game. (It's also why MAVTRAX logs every called location: after three games you can SEE a pitcher's real command map, not the one everyone remembers.)

Teaching the grid to young pitchers

  1. Two zones first: down-away and up-in. Everything else is a variation of "away from the barrel."
  2. Bullpens with targets, not just strikes: a strike-zone target or 9-hole net makes location visible and scoreable.
  3. Score command, not outcomes: "7 of 10 within a glove of the call" is a better bullpen stat than strikes thrown.
  4. Call locations in scrimmages early: pitchers who grow up hitting spots on request become high-school pitchers; throwers become former pitchers.

The sequencing library: six patterns that win

Locations become a weapon when they're chained. The six standard sequences, when to run each, and the trap to avoid:

SequenceThe chainWhen
The LadderDown-away FB → away FB → up FB (chase)Two strikes on an aggressive swinger
In-OutUp-in FB (move feet) → down-away anythingHitter diving over the plate
Same-Tunnel ChangeAway FB → away FB → changeup, same spotHitter timing the fastball, the youth killer
Eye-Level FlipCurve down → FB up (looks 10 mph faster)14U+ once the breaker is real
Back-DoorBreaker starting off the away edge, bending inCalled-strike stealer vs takers
Waste-then-Money0-2 chase up → 1-2 down-away for the KThe classic finish, never skip the waste

The universal trap: patterns repeated become batting practice. Run a sequence twice through an order, then break it on purpose. This is exactly where dugout calling shines: an adult tracks "what has this kid seen today" better than any 11-year-old catcher, and with MAVTRAX logging every call, the third-time-through plan writes itself from the actual data.

The pitch × location matrix

Not every pitch plays in every zone. What belongs where:

PitchBest zonesNeverWhy
Four-seamAnywhere, the only 9-zone pitchMiddle by choiceCommand pitch; up gets chases, down gets calls
Two-seamDown-in (arm side), downUp-awayRun + sink wants the bottom third
ChangeupDown, down-awayUp, everAn elevated change is a batting-tee ball
CurveballDown (bounce w/ 2 strikes), back-door awayUp (a hanger by definition)The break needs room to finish below barrels
Cutter/sliderGlove-side edge, down-gloveMiddle-in to pull sideLate move works off the edge, not the heart

Cross-reference with which pitches belong at which age, a 10U mix is four-seam everywhere + changeup down, and that's genuinely enough to run five of the six sequences above.

The youth umpire reality (call what gets called)

The rulebook zone and the Saturday-morning zone are different documents. What youth coaches consistently see: the low strike and the away strike are generous (umpires reward catchers who receive them quietly); the up strike barely exists below 14U; and the inside call tightens whenever hitters crowd the plate. Strategy follows reality:

  • Live down-away MORE than the pro chart suggests: it's the biggest zone on the field at 10U-12U.
  • Use up strictly as a chase location, not for called strikes.
  • Watch the first two innings: every ump's edges are personal: find them, then camp there. (The coach with a phone in hand can literally log which edges are getting calls.)
  • Teach the catcher that framing IS location strategy: a well-received borderline pitch expands tomorrow's target.

Command drills: making the grid trainable

Location command is built, not born. The drill ladder we see work, ages 9 to 16:

  1. Colors catch (9+): playing catch, receiver calls "glove-side hip / head / knee" mid-flight targets. Command starts as catch-with-intent, zero mound needed.
  2. The 9-hole scorecard (10+): a strike-zone target or 9-pocket net, 20 pitches, called pocket each time. Score: within-one-glove = 1 point. Track the score weekly; kids compete with their own number.
  3. Called bullpens (11+): every bullpen pitch to a CALLED location (the age-based bullpen plans build this in). No "just throwing."
  4. Live-read scrimmages (12+): coach calls pitch + location from the dugout, pitcher executes vs live hitters, the full game loop. This is the exact flow MAVTRAX runs on game day, so scrimmage reps double as system reps.
  5. The command benchmark: a youth pitcher who hits the called half of the plate 60% of the time is ahead of the curve; 70%+ to a glove-sized spot is high-school-ready command.

Reading hitters: stance tells → location plan

The grid gets smarter when the hitter picks the zone for you. The five tells youth coaches can actually use:

What you seeWhat it meansCall
Crowding the plateWants the away pitchUp-in first, then away plays bigger
Deep in the boxBuying time for velocityBreakers/changeups die in front; expand away
Up in the boxCheating on off-speedFastballs in past the barrel
Big open stancePull-hungryDown-away all day; never in
Long uphill swingCan't handle upThe ladder finishes him

One tell per at-bat is enough: pick it in the first two pitches and call the plan. More on the full mental game: how to call a baseball game.

FAQ

What is the best two-strike pitch location?

Out of the zone where a chase is likely: elevated fastball above the hands, or a breaking ball/changeup bounced below the zone, ideally after a waste pitch has expanded the hitter's zone. The cardinal rule: never a hittable strike at 0-2.

What pitch locations work best in youth baseball?

Down-and-away is the foundation; it's also where youth umpires' zones are most generous. Elevated pitches work as chase pitches only (the up strike is rarely called below 14U), and inside works best as a setup to move feet before going away.

How accurate should a youth pitcher's location be?

A practical benchmark: hitting the called HALF of the plate about 60% of the time is ahead of the curve for 11 to 12U; consistently hitting a glove-sized spot 70%+ is high-school-ready command. Score bullpens by within-one-glove-of-the-call, not just strikes.

What are the 9 pitch locations in baseball?

The strike zone divided into a 3×3 grid: up-and-in, up, up-and-away, in, middle, away, down-and-in, down, and down-and-away, with in/away defined relative to the batter. Down-and-away is considered the most effective location because it's the hardest pitch for any hitter to drive.

What is the best pitch location in baseball?

Down and away. It's the farthest spot from the hitter's barrel path, produces weak contact and swings-and-misses, and is the foundation location that sequences are built from. Most coaches teach it as the default target.

Where should you throw with an 0-2 count?

Out of the zone where a chase is likely: elevated above the hands, or a breaking ball bounced below the zone. The cardinal sin of 0-2 is a hittable strike. Make the hitter expand to earn contact.

What is a pitch location chart?

A diagram of the strike zone split into a 3 x 3 grid of nine boxes (up, middle, down by in, middle, away), usually numbered 1 to 9 from the catcher's view. Coaches use it to call locations, and charters use it to record where each pitch actually went. Advanced charts add four chase zones outside the box.

Is a pitch location chart drawn from the catcher's or the pitcher's view?

Usually the catcher's view (looking out from behind the plate), which is also how umpires and TV graphics show it. Some pitching coaches draw it from the mound, so label your chart before you share it.

How wide is the strike zone?

Home plate is 17 inches wide at every level, so the zone is 17 inches across, about 20 inches in practice because any part of the ball touching the edge is a strike. Each column of the 9-zone grid is roughly 5.7 inches wide.

What is a pitch locator?

It's a pitch chart: a record of where each pitch crossed the plate, usually marked on a 3 x 3 grid per batter. Coaches use it to measure command (called location versus actual) and to spot patterns in what hitters swing at.

How do coaches call pitch locations electronically?

With a pitch-calling app: the coach taps the pitch type and one of the nine locations on a phone, and the catcher hears the spoken call (like "fastball, down and away") through a Bluetooth speaker wired into the helmet. One-way, instant, and nothing for the other team to steal.

How we pick
We're the team behind MAVTRAX, a free pitch-calling app. This is a research guide: picks are chosen on manufacturer specs, league rules, build quality and real-world price, checked against live listings, not on who pays the highest commission. We haven't hands-on tested every product. Full criteria on how we pick.

The headset that makes it work

Every setup above ends in the catcher's helmet. These are the helmet-mount units we recommend, from our headset guide (install in 5 minutes: how-to). Live price on Amazon.

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