Catching Craft · Updated 2026-06-13 · 22 min read

The 5 Catching Fundamentals Every Catcher Must Master (with Drills)

Catching comes down to five skills: stance & receiving, framing, blocking, throwing, and game-calling. Master them in that order. Here's what each one is, the one drill that builds it, and how they stack into a complete catcher.

By the MAVTRAX team — we make pitch-calling software for baseball & softball, and we live at the ballpark.

Affiliate disclosure: we may earn a commission from links on this page (including Amazon) at no extra cost to you. We only recommend what we'd put in our own gear bag.
In this guide · 15 sections
  1. Find your match
  2. At a glance
  3. 1. Stance & receiving — the foundation
  4. 2. Framing — stealing strikes on the edges
  5. 3. Blocking — keeping the ball in front
  6. 4. Throwing — controlling the running game
  7. 5. Game-calling — the skill that makes a catcher
  8. How the five skills develop by age
  9. A weekly practice plan that combines all five
  10. The mental side and leadership
  11. The one-knee stance era — what changed and why
  12. Gear that supports each skill
  13. A starter progression for a brand-new catcher
  14. The 5 fundamentals at a glance
  15. FAQ

Quick picks

Our top recommendations — full reviews below.

Key takeaways

  • The five fundamentals, in priority order: stance & receiving → framing → blocking → throwing → game-calling.
  • Receiving comes first — a catcher who can't catch cleanly can't do anything else well.
  • Framing is the highest-value skill on a per-rep basis: a called strike is worth about 0.13 runs.
  • Blocking is about angle, not bravery — chest over the ball, chin down, knees to the dirt.
  • Throwing is judged by pop time (~2.0s is MLB average), and the exchange matters more than arm strength.
  • Game-calling is the skill that separates good catchers from great ones — and the only one that uses the other four at once.
  • Build them in order, but rep them together — a real catcher receives, frames, blocks, throws, and thinks on a single pitch.
  • Confidence is the hidden sixth skill — fear of the ball quietly sabotages receiving, blocking, and throwing all at once, and the cure is gear that fits plus reps that build trust.

There are five catching fundamentals: (1) stance and receiving, (2) framing, (3) blocking, (4) throwing, and (5) game-calling — and they should be learned roughly in that order. Receiving is the foundation; nothing else works if the catcher can't catch the ball cleanly and quietly. From there you layer on stealing strikes (framing), keeping the ball in front (blocking), controlling the bases (throwing), and finally the mental game that ties it together (calling pitches).

The order matters because the skills are stacked, not parallel. Framing is just receiving with intent, so you can't frame a ball you didn't catch quietly. Blocking is what gives the catcher the courage to set up off the plate and receive aggressively. Throwing rides on a clean catch-and-transfer. And game-calling — the skill that makes a catcher a coach on the field — is impossible to execute if the first four aren't automatic, because the catcher's brain is still busy thinking about his hands instead of the hitter. Teach a young catcher to throw before he can receive and you build a catcher who is loud, scared, and a step behind for years.

This is the pillar guide for the whole position. Below you'll find each of the five skills explained in depth, the single most useful drill for each, how the skills develop by age, a weekly practice plan that combines them, the mental and leadership side, the one-knee-stance era, the gear that supports each skill, and a clean progression for a brand-new catcher. Where a skill is deep enough to earn its own breakdown, we link to it.

⚾ 30-second match

Which one is right for you?

Answer 2–3 quick questions and we'll match you to the best pick from this guide — for your budget, level and what matters most, with the reasons it fits.

At a glance

PickBest forPrice*
Rawlings GREAT HANDS Pancake Training GloveRawlings GREAT HANDS Pancake Training GloveReceiving & soft hands~$30View →
Strike Zone Target (Fence-Hang)Strike Zone Target (Fence-Hang)Framing the edges + pitcher command~$25View →
GoSports Weighted Training BaseballsGoSports Weighted Training BaseballsArm strength & a quick transfer~$25View →

*Prices at time of writing — they move; check the listing.

Rawlings GREAT HANDS Pancake Training Glove
#1 · Start here

Rawlings GREAT HANDS Pancake Training Glove

~$30

If you buy one training tool, buy this. The flat, pocketless "pancake" forces a soft, give-and-stick catch — the foundation of receiving and framing both. Balls pop out unless the hands are quiet, so it self-corrects the stabby habit that holds young catchers back. Short receiving reps a few times a week rewire the hands fast.

👍 What we like
  • Builds the #1 fundamental — clean receiving
  • Honest, instant feedback on bad hands
  • Cheap and bag-sized
  • Any age
👎 What we don't
  • Training only, not a gamer
  • Stings a touch on hard throws
Who should buy it: Literally every catcher. The foundation tool.
~$30price & availability on Amazon
View on Amazon →
Strike Zone Target (Fence-Hang)
#2 · Edge reps

Strike Zone Target (Fence-Hang)

~$25

Framing value lives on the edges, so train there. A hang-on-the-backstop strike-zone target gives the battery a shared picture of the corners — the catcher receives borderline pitches and sticks them, the pitcher works his command, and both improve off one net.

👍 What we like
  • Trains receiving where it earns runs
  • Doubles as a pitcher command tool
  • Hangs in seconds, folds flat
  • Cheap
👎 What we don't
  • Light frames can sag
  • Balls drop at the fence — it's a target, not a rebounder
Who should buy it: Batteries who want bullpen reps that build framing and command together.
~$25price & availability on Amazon
View on Amazon →
GoSports Weighted Training Baseballs
#3 · For the arm

GoSports Weighted Training Baseballs

~$25

Throwing is part arm, part exchange. Sensibly-programmed weighted-ball work builds throwing strength and a cleaner transfer at once — the two biggest levers on pop time. Keep reps short and intentional; the added weight exposes a sloppy exchange so the catcher fixes it.

👍 What we like
  • Builds arm strength + transfer together
  • Graduated weights for safe progression
  • Bag-sized, cheap
  • Helps pitchers too
👎 What we don't
  • Program it sensibly — not max-effort cold
  • No substitute for footwork reps
Who should buy it: Catchers whose arm or exchange is the limiter on their pop time.
~$25price & availability on Amazon
View on Amazon →

1. Stance & receiving — the foundation

Before anything else, a catcher has to catch the ball cleanly, quietly, and from a stable, balanced stance. Everything else in this guide is built on this single sentence. A catcher who fights the ball into his glove — stabbing, dragging, snatching — loses strikes he should own, telegraphs to the umpire that the pitch was off the plate, and can't transfer cleanly enough to throw anyone out. The hands set the ceiling for the whole position.

Start with the stance. With nobody on base, modern catching has largely moved to a one-knee-down setup — typically the throwing-hand-side knee down, glove-side foot out front. It lowers the center of gravity, makes the bottom of the zone dramatically easier to receive and present, and is far easier on the body over a long season than a deep squat held for a hundred-plus pitches. With runners on, most catchers shift back to a more athletic, feet-under-them secondary stance so they can explode up to throw or out to block. The non-negotiables in any stance: a wide, balanced base; the glove relaxed and out in front of the body, not pinned to the chest; weight on the balls of the feet; and the throwing hand tucked safely behind the back or behind the leg, never out where a foul tip can break a finger.

Now the receiving motion itself. The key word is quiet. Get the glove to the spot early — beat the ball to its destination rather than catching it on the move — then let the wrist give slightly and "stick" the pitch, holding it a beat where it crossed the zone. Catch the ball with the fingers angled so the pocket faces the pitch, and work the bottom of the zone with the glove turning under the ball (a thumb-down, fingers-up presentation) so a low strike is funneled up into the zone instead of dropping out of it. The single most common youth flaw is a loud, late glove that arrives after the ball and gets pushed around by it; the fix is reps, not strength.

  • Reps: 3–4 short sessions a week, 25–40 receives each, far more valuable than one marathon session.
  • How to do it: partner flips or short-tosses from ~15 feet to all four corners; catcher beats the ball to the spot and sticks it silently. Track "pops out" — every drop is a loud hand.
  • Common mistakes: catching with a stiff, fully-extended arm; turning the glove over too late on low pitches; letting the throwing hand drift into harm's way; rocking back onto the heels.
  • Coaching cues: "beat the ball there," "soft hands, hard eyes," "catch it where it lives," "thumb to the sky on the low one."
🧤 The one drill: short-toss receiving with a flat pancake glove — partner flips balls to all four edges, catcher beats the ball to the spot and sticks it quietly. If it pops out, the hands were loud. Because the pancake has no pocket, it punishes any stab instantly, which makes it the fastest hand-quieting tool there is.

2. Framing — stealing strikes on the edges

Framing is receiving borderline pitches so they're called strikes — and it's the highest-value skill per rep, because a called strike is worth roughly 0.13 runs. Multiply a fraction of a run by the dozens of borderline pitches a catcher receives every game and you arrive at why elite framers are worth a starting position even with a modest bat: over a season, the best receivers turn that fraction into double-digit runs saved for their team. No other defensive skill at the position pays out that consistently.

Mechanically, framing is just receiving with intent, which is exactly why it comes second in the order — you cannot frame a ball you didn't catch quietly. The earned-strike mechanics are: (1) quiet, early hands so the glove is set before the ball arrives; (2) catching the ball moving toward the zone, never stabbing it back toward the middle, which screams "ball" to the umpire; (3) working the bottom of the zone with the glove turning under so a low pitch is presented up into the strike zone; and (4) a still head and a quiet body so the only thing the umpire sees move is a clean catch on the corner.

Train framing where it earns runs: on the edges. A strike-zone target gives the battery a shared picture of the corners, so the catcher sticks borderline pitches and the pitcher works his command off the same net. Rep counts here should skew toward the corners and the bottom of the zone — the middle-middle pitch is a strike no matter who's catching it.

This skill is deep enough to deserve its own breakdown — see pitch framing, explained for the run values and the four mechanics that earn strikes.

3. Blocking — keeping the ball in front

Blocking is about angle, not courage: drop the knees to the dirt, get the chest over the ball, tuck the chin, and deaden it straight down in front. The goal isn't to catch the ball in the dirt — it's to smother it so it dies at your feet and the runner can't advance. Reaching with the glove leaves gaps and sends deflections in random directions; rounding the chest over the ball and letting the equipment absorb it keeps the ball down and in front, in a spot you can pounce on.

The four checkpoints are knees to the dirt, chest over the ball, chin tucked, and the glove filling the gap between the knees (the "five-hole"). Notice the glove is last and least — the body is the wall, the glove just plugs the one gap the body can't cover. On a ball off to one side, the catcher leads with the knee on that side and angles his shoulders back toward the plate, so the deflection stays in the dirt circle instead of rolling down the foul line.

Blocking matters for a reason beyond saving the wild pitch: a catcher who blocks confidently lets the pitcher throw his breaking ball in the dirt with two strikes, which unlocks the whole two-strike chase. A pitcher who doesn't trust his catcher behind the plate will hang his curveball trying to keep it up — so blocking quietly improves the pitching staff.

  • Reps: 2–3 short blocking sessions a week; 15–25 blocks is plenty before fatigue ruins the body position.
  • How to do it: start on the knees and progress to dropping from a stance; work middle, glove-side, and arm-side in sequence.
  • Common mistakes: reaching with the glove instead of dropping the body; chest staying upright so the ball caroms up and away; flinching the head up off the ball; forgetting to recover and find the runner after the block.
  • Coaching cues: "be a wall, not a net," "chest over, chin down," "angle it back to me," "block it, then find the runner."
🛡️ The one drill: knee-drop blocking with no glove — coach throws or rolls balls into the dirt, catcher drops, chest-over, chin-down, and absorbs it off the chest protector. Removing the glove forces correct body position instead of reaching.

This is its own full guide too — see how to block pitches in the dirt for the footwork, recovery, pitch-specific reads, and a bare-hand-to-live drill progression.

4. Throwing — controlling the running game

A catcher's throwing is measured by pop time — glove-to-glove to second base — and the MLB average is about 2.0 seconds. The surprise for most players: a strong arm matters less than a fast, clean exchange and efficient footwork. A catcher with an average arm and a lightning transfer will out-throw a cannon arm with a sloppy exchange almost every time, because the clock is running from the instant the ball hits the glove, and most time is lost between catch and release — not in flight.

The sequence: receive the ball already thinking about the transfer; bring the glove and throwing hand together near the center of the chest; grip across the seams on the move (don't hunt for a perfect four-seam — get a usable grip fast); and use compact footwork — a quick replace or jab-step that gets the hips and shoulders aligned to the target. The throw is short-armed and direct, not a long outfield-style windup. Even when the catcher never throws, the threat of a quick release shortens leads and kills the running game before a pitch is thrown.

Build the two biggest levers — arm strength and a quick exchange — together. Short, programmed work with weighted training balls builds throwing strength while exposing a lazy transfer (the added weight makes a sloppy exchange obvious), but it is no substitute for footwork reps. Keep weighted work short and never max-effort cold.

  • Reps: dry transfer-and-footwork reps daily (no ball needed); full pop-time reps 2–3 times a week, fresh, not at the end of a long practice.
  • Common mistakes: catching the ball out away from the body so the transfer is long; a wide, slow first step; standing fully upright before throwing; over-throwing on the wrong grip.
  • Coaching cues: "catch and gather to the chest," "fast feet, short arm," "be on time, not strong."

Full benchmarks by age and the three things that actually move the number are in catcher pop time by age.

5. Game-calling — the skill that makes a catcher

Game-calling is choosing the right pitch and location for the situation — and it's the only fundamental that uses the other four at once. A catcher who reads hitters, manages the count, and keeps his pitcher calm is running the defense. It's what coaches mean by "handling a staff," and it's valued independent of a catcher's bat — a defensively gifted catcher who calls a smart game gets in the lineup over a better hitter who doesn't.

Game-calling comes last because it is impossible to execute well until the first four skills are automatic. A catcher still thinking about his hands or his footwork has no spare attention for the hitter's stride, the count leverage, or the umpire's zone that night. Once receiving, framing, blocking, and throwing are subconscious, the catcher's brain is freed up to do the actual job: build an at-bat. The core ideas are establishing a pitch early, using the count (ahead = expand and chase; behind = attack the zone), reading a hitter's swing and setup, and protecting your pitcher's best stuff for the moments that matter.

The mechanics of signaling — and keeping those signs from being stolen with a runner on second — is its own craft; see catcher signs and signals for sets, indicators, and the multiple-sign system. Game-calling is also the heart of the battery, the pitcher–catcher partnership, and we lay out the full count-by-count framework in how to call a baseball game. New to the position's vocabulary? The baseball catching glossary defines every term in this guide.

How the five skills develop by age

The five fundamentals don't all show up at once — they ripen at different ages, and trying to force a skill before its time usually builds bad habits. Use this as a rough sequence, not a hard rule; kids develop at very different rates and a motivated 10-year-old may be ahead of a casual 13-year-old.

StageWhat to buildWhat to leave alone
First-timers (roughly 7–9)Comfort in the gear, a balanced stance, catching the ball without fear, the basic block position on the kneesPop time, framing nuance, sign systems — too early
Developing (roughly 10–12)Quiet receiving, real blocking with angles, a clean transfer and footwork, simple signsChasing radar-gun arm strength; over-coaching framing tricks
Refining (roughly 13–15)Framing the edges with intent, blocking with runners on, pop-time work, calling pitches with the coach
Advanced (HS+ )Owning game-calling, sign sequences vs. a runner on second, situational blocking and throwing, leading the staff

The throughline: receiving and the basic block come first at every age, and the mental skills (sign systems, game-calling) layer on only once the physical skills stop demanding the catcher's full attention. A young catcher who can't yet catch quietly should not be drilled on framing — fix the hands first.

A weekly practice plan that combines all five

The skills are stacked, but they should be repped together, in short focused blocks rather than one marathon. Here's a realistic in-season week for a developing catcher with limited time — adjust volume up or down for age and how fresh the legs are.

DayFocusWork
MonHands25–40 short-toss receives to all four corners with the pancake glove; finish with edge framing on a target
TueBlockNo-glove knee drops, then three-spot blocking (middle / glove-side / arm-side), then block-and-recover with a simulated throw
WedThrowDry transfer-and-footwork reps, then live pop-time reps fresh; short, programmed weighted-ball work
ThuReceive + frameCatch a real bullpen — receive every pitch type, stick the borderline ones, talk sequencing with the pitcher
Fri / game dayMindLight receiving to stay sharp; review what beat each hitter last time; rep sign sequences with a runner on second

Two rules make this work. First, quality over volume — the moment body position breaks down from fatigue (loud hands, upright chest), stop the drill; tired reps teach the wrong thing. Second, finish every session with something competitive — a "how many in a row can you stick" framing game, or a block-and-throw race against the clock — so the skill transfers to the pressure of a real inning.

The mental side and leadership

The catcher is the only defender who faces the field, and that's not an accident — the position is a leadership job disguised as a fielding position. A good catcher manages the pitcher's emotions, controls the defense's tempo, and is the on-field problem-solver when things go sideways. None of this shows up in a box score, but coaches and pitchers feel it on every pitch.

The practical skills of catcher leadership:

  • Managing the pitcher. Know which of your pitchers needs a calming mound visit and which needs a kick in the pants. Slow the game down when your pitcher is rattled — a deliberate walk out, a deep breath, a reset.
  • Controlling tempo. Speed the game up when your pitcher is rolling; slow it down to break a hitter's timing or buy a reliever a few more warmup throws.
  • Owning mistakes. A great catcher takes the blame for a cross-up or a passed ball in front of the team and saves the criticism for a private moment. That's how you earn a staff's trust.
  • Communicating the defense. Reminding fielders of the count, the situation, where the play is — the catcher sees all of it and is responsible for the picture.

This mental side is what coaches mean when they call a catcher "advanced beyond his bat." It's the connective tissue of the battery and the reason game-calling is the skill that ultimately separates good catchers from great ones.

The one-knee stance era — what changed and why

Over the last several years catching has shifted heavily toward a one-knee-down primary stance with the bases empty, and it changed how all five skills are taught. The old orthodoxy was a balanced, feet-under-you squat for everything. The modern approach: drop a knee with nobody on to receive better and save the legs, and shift to a more athletic secondary stance when there are runners to block or throw.

Why teams made the change:

  • Better receiving at the bottom of the zone. A lower setup makes it easier to get the glove under a low pitch and present it up — directly improving framing, the highest-value skill.
  • Longevity. A full season behind the plate is brutal on the knees and hips; the one-knee stance reduces the load of holding a deep squat for a hundred-plus pitches a game.
  • Stability. A lower center of gravity gives a quieter, more stable platform to receive from.

The trade-offs are real, which is why it's a bases-empty tool: a knee-down catcher is slower to get out to block balls in the dirt and slower to pop up and throw, so with runners on, most catchers return to a secondary stance with the feet underneath them. The takeaway for a developing catcher: learn both, and learn when to use each. The stance is a tool, not a religion.

Gear that supports each skill

The right tool doesn't replace reps, but the wrong gear actively holds a catcher back — and ill-fitting protective gear creates the single biggest hidden problem in catching: fear of the ball. Here's how equipment maps to the five skills.

SkillWhat helps
Receiving & framingA flat pancake training glove to quiet the hands; a hang-on-the-fence strike-zone target for edge reps
BlockingA complete, well-fitting protective set so the catcher trusts the gear and commits the chest to the ball; knee savers to survive the volume of drops
ThrowingProgrammed weighted training balls to build arm strength and expose a lazy transfer
Game-callingNo gadget builds this — it's reps, film, and conversations with the pitcher

The most important gear principle for any new catcher: protection is a prerequisite, not an upgrade. You cannot teach a kid to put his chest in front of a baseball in gear that doesn't protect him. Fit the armor first, then teach the skill. See the picks at the top of this guide, and the full blocking-gear breakdown in how to block pitches.

A starter progression for a brand-new catcher

If you're starting a kid from zero, do it in this order — and don't skip ahead even when he's eager to throw. Most catching frustration comes from teaching a skill before the foundation under it is ready.

  • Step 1 — Get comfortable in the gear. Before anything technical, let him wear the full set, drop to the knees, pop up, and move around until the armor feels normal. Confidence in the equipment is the real foundation under the foundation.
  • Step 2 — Build a stance and catch without fear. Balanced base, glove out front, throwing hand tucked safe. Soft tosses he can catch cleanly. The goal is a relaxed kid catching balls, nothing more.
  • Step 3 — Quiet the hands (receiving). Short-toss to the corners with the pancake glove. Reward stuck pitches, ignore everything else for now.
  • Step 4 — The basic block. Start on the knees with no glove. Chest over, chin down, ball dies in front. Add the angle work to the sides once the square block is automatic.
  • Step 5 — The transfer and a simple throw. Catch-and-gather to the chest, fast feet, short arm. Time the pop only once the mechanics look clean — chasing the clock too early builds a rushed, sloppy exchange.
  • Step 6 — Add the mind. Simple signs, then sequencing, then reading hitters. This is the last layer, and it only works once the first four no longer demand his full attention.
💡 The one rule for new catchers: never advance a kid to the next skill while the one under it is still loud, scared, or slow. The order is the whole point — receiving holds up framing, the block gives him courage to receive aggressively, and a clean catch makes the throw. Skip a rung and the ladder wobbles for years.

The 5 fundamentals at a glance

#FundamentalThe one drill
1Stance & receivingPancake-glove short toss to all four edges
2FramingEdge receiving on a strike-zone target — catch toward the zone, stick it
3BlockingNo-glove knee drops: chest over, chin down, ball dies in front
4ThrowingQuick transfer-and-throw reps; time the pop, fix the exchange first
5Game-callingTrack what beat each hitter; rep sequences by count

Build them in order, but rep them together — a real catcher receives, frames, blocks, throws, and thinks on the same pitch.

FAQ

What are the fundamentals of catching in baseball?

Five skills: (1) stance and receiving, (2) framing, (3) blocking, (4) throwing, and (5) game-calling. Receiving is the foundation everything else is built on; game-calling is the skill that uses all the others at once. Build them roughly in that order, but rep them together — a real catcher receives, frames, blocks, throws, and thinks on the same pitch.

What is the most important catching skill?

Receiving. A catcher who can't catch the ball cleanly and quietly can't frame, block, or throw effectively. Once receiving is solid, framing is the highest-value skill per rep — a called strike is worth about 0.13 runs, which adds up to double-digit runs saved over a season for the best receivers.

In what order should a young catcher learn the skills?

Stance and receiving first, then framing, then blocking, then throwing, and finally game-calling — though they're all repped together once the basics hold. The order matters because the skills are stacked: you can't frame or throw a ball you didn't receive cleanly, and you can't call a smart game while your brain is still busy thinking about your hands and feet.

How do you teach a kid to block pitches?

Teach angle, not bravery: drop both knees to the dirt, get the chest over the ball, tuck the chin, and smother it straight down in front. A no-glove knee-drop drill forces correct body position instead of reaching for the ball. First, though, make sure the protective gear fits and works — fear of the ball is the biggest blocking killer, and you can't teach a kid to put his chest in front of a baseball in gear that doesn't protect him.

What is a one-knee catching stance?

A modern setup with one knee on the ground, used mainly with no runners on base. It lowers the catcher's center of gravity, makes the bottom of the zone easier to receive and frame, and reduces wear on the legs over a season. With runners on, most catchers shift back to a more athletic secondary stance with the feet underneath them so they can explode up to throw or out to block.

How much should a catcher practice each skill per week?

Short, focused blocks beat one long session. A realistic developing-catcher week: 3–4 receiving sessions of 25–40 reps, 2–3 blocking sessions of 15–25 blocks, daily dry transfer-and-footwork reps with live pop-time work 2–3 times a week, plus a bullpen to tie receiving and game-calling together. Stop any drill the moment fatigue breaks down body position — tired reps teach the wrong thing.

What is pop time and what's a good number?

Pop time is how long it takes a catcher to get the ball from his glove to second base, glove to glove. The MLB average is about 2.0 seconds. The biggest lever on it isn't arm strength — it's a fast, clean exchange and efficient footwork, since the clock starts the instant the ball hits the glove. See our pop-time-by-age guide for benchmarks.

Why is game-calling considered the hardest fundamental?

Because it's the only skill that uses the other four at once, and it requires spare mental attention the catcher only has once receiving, framing, blocking, and throwing are automatic. Game-calling means reading hitters, managing the count, protecting the pitcher's best stuff, and keeping him calm — leadership work that's valued independent of a catcher's bat.

What gear does a new catcher actually need?

Protection first: a complete, well-fitting set — helmet, chest protector, shin guards — so the catcher trusts the gear and commits to the block. Protection is a prerequisite, not an upgrade. Useful training add-ons are a flat pancake glove to quiet the hands, a strike-zone target for edge framing reps, and graduated weighted balls for the arm. No gadget builds game-calling — that's reps, film, and talking to your pitcher.

Can a catcher play if he can't hit?

Yes — defense at catcher is valued independent of the bat. A catcher who frames well, blocks confidently, controls the running game, and calls a smart game gets in the lineup over a better hitter who doesn't, because elite framing alone can be worth double-digit runs over a season and a quick release shuts down the running game. The position rewards the glove and the mind more than almost any other.

How we pick
We're the team behind MAVTRAX — pitch-calling software used by baseball and softball teams from 9U travel ball up. We spend our days around dugouts, gear bags and tournament weekends. Picks are chosen on specs, durability for youth-sports abuse, real-world price, and owner feedback — not on who pays the highest commission. Full criteria on how we pick.

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#1 pick: Rawlings GREAT HANDS Pancake Training GloveReceiving & soft hands
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